角色类
package FightGame20240704;
import java.util.Random;
public class GameRole {
Random r = new Random();
private String name;
private int blood;
private char gender;
private String face;
public GameRole(){}
public GameRole(String name, int blood, char gender){
this.name = name;
this.blood = blood;
this.gender = gender;
}
public void setName(String name){
this.name = name;
}
public void setBlood(int blood){
this.blood = blood;
}
public void setGender(char gender){
this.gender = gender;
}
public void setFace(String face){
this.face = face;
}
public String getName(){
return name;
}
public int getBlood(){
return blood;
}
public char getGender(){
return gender;
}
public String getFace(){
return face;
}
public void setFace(GameRole gameRole){
String[] boyFaces= {"风流俊雅","气宇轩昂","相貌英俊","五官端正","相貌平平","一塌糊涂","面目狰狞"};
String[] girlFaces ={"美奂绝伦","沉鱼落雁","婷婷玉立","身材娇好","相貌平平","相貌简陋","惨不忍睹"};
if(gameRole.gender == '男'){
int randomIndex = r.nextInt(boyFaces.length);
gameRole.face = boyFaces[randomIndex];
} else if(gameRole.gender == '女'){
int randomIndex = r.nextInt(girlFaces.length);
gameRole.face = girlFaces[randomIndex];
} else {
gameRole.face = "相貌平平";
}
}
public void attack(GameRole gameRole){
String[] attack={
"%s使出了一招【背心钉】,转到对方的身后,一掌向%s背心的灵台穴拍去。",
"%s使出了一招【游空探爪】,飞起身形自半空中变掌为抓锁向%s。",
"%s大喝一声,身形下伏,一招【劈雷坠地】,捶向%s双腿。",
"%s运气于掌,一瞬间掌心变得血红,一式【掌心雷】,推向%s。",
"%s阴手翻起阳手跟进,一招【没遮拦】,结结实实的捶向%s。",
"%s上步抢身,招中套招,一招【劈挂连环】,连环攻向%s。"
};
String[] injure={
"结果%s退了半步,毫发无损",
"结果给%s造成一处瘀伤",
"结果一击命中,%s痛得弯下腰",
"结果%s痛苦地闷哼了一声,显然受了点内伤",
"结果%s摇摇晃晃,一跤摔倒在地",
"结果%s脸色一下变得惨白,连退了好几步",
"结果『轰』的一声,%s口中鲜血狂喷而出",
"结果%s一声惨叫,像滩软泥般塌了下去"
};
int randomAttack = r.nextInt(20) + 1;
int remainBlood = gameRole.blood - randomAttack;
gameRole.setBlood(remainBlood);
int randomIndex1 = r.nextInt(attack.length);
System.out.printf(attack[randomIndex1], this.getName(), gameRole.getName());
System.out.println();
int randomIndex2 = r.nextInt(attack.length);
System.out.printf(injure[randomIndex2], gameRole.getName());
System.out.println();
System.out.printf("这一下造成了%d的伤害,%s还剩%d的血量\n", randomAttack, gameRole.getName(), gameRole.getBlood());
if(remainBlood < 0){
System.out.println(this.getName() + "完成了超杀!");
}
}
}
游戏开始
package FightGame20240704;
import java.util.Scanner;
public class GameTest {
public static void main(String[] args) {
Scanner sc = new Scanner(System.in);
GameRole gameRole1 = new GameRole("八神", 100, '男');
gameRole1.setFace(gameRole1);
GameRole gameRole2 = new GameRole("不知火舞", 100, '女');
gameRole2.setFace(gameRole2);
System.out.println(gameRole1.getName() + ":" + gameRole1.getFace());
System.out.println(gameRole2.getName() + ":" + gameRole2.getFace());
System.out.println();
System.out.println();
while (true){
gameRole1.attack(gameRole2);
if(gameRole2.getBlood() <= 0){
System.out.printf("%s战胜了%s", gameRole1.getName(), gameRole2.getName());
break;
}
gameRole2.attack(gameRole1);
if(gameRole1.getBlood() <= 0){
System.out.printf("%s战胜了%s", gameRole2.getName(), gameRole1.getName());
break;
}
}
}
}